Effect of Reality

Results: 69



#Item
21Virtual Human Interaction Lab / Internet culture / Proteus effect / Avatar / Reality / Computing / Virtual world / Portrayal of women in video games / Human–computer interaction / Virtual reality / Video game culture / Stanford University

Sexualized avatars affect the real world, Stanford researchers find

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Source URL: vhil.stanford.edu

Language: English - Date: 2013-10-11 13:50:23
22Virtual Human Interaction Lab / Internet culture / Persuasive technology / Avatar / Virtual world / Telepresence / There / Proteus effect / Film / Virtual reality / Stanford University

META-ANALYSIS: AGENTS VS. AVATARS 1 Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence

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Source URL: vhil.stanford.edu

Language: English - Date: 2014-04-03 18:55:45
23Nature / Proteus effect / Virtual world / Immersion / Transformed social interaction / Presence / Telepresence / Virtual Human Interaction Lab / Virtual reality / Reality / Digital media

Journal J. Fox of Media et al.: Virtual Psychology Reality

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Source URL: vhil.stanford.edu

Language: English - Date: 2010-11-23 13:32:31
24Human–computer interaction / User interface techniques / Nature / Groupware / Videotelephony / Augmented reality / ARToolKit / Head-mounted display / Videoconferencing / Reality / Mixed reality / Virtual reality

THE EFFECT OF SPATIAL CUES IN AUGMENTED REALITY VIDEO CONFERENCING Hirokazu Katoa, Mark Billinghurstb, Kentaro Morinagaa, Keihachiro Tachibanaa a Faculty of Information Sciences, Hiroshima City University

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Source URL: www.hitl.washington.edu

Language: English - Date: 2006-03-13 16:22:14
25Westminster system / Accountability / Constitution of Canada / Royal Assent / United Kingdom constitution / Governor / Responsible government / Dominion / Upper Canada / Politics / Government / British Empire

54 CANADA : FALSE PRINCIPLES OF GOVERNMENT reality, carrying into effect the order of the authority to which he was responsible. But the real vigolur of the executive has been essentially impaired; distance and

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Source URL: www.nla.gov.au

Language: English - Date: 1999-05-03 22:22:29
26Acoustics / Virtual reality / Auditory perception / Virtual acoustic space / Auditory scene analysis / Sound localization / Stereophonic sound / 3D audio effect / Timbre / Waves / Sound / Hearing

Proceedings of the 12th International Conference on Auditory Display, London, UK June[removed], 2006 TRAJECTORY CAPTURE IN FRONTAL PLANE GEOMETRY FOR VISUALLY IMPAIRED Martin Talbot and Bill Cowan David R. Cheriton Schoo

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Source URL: icad.org

Language: English - Date: 2008-07-13 11:25:04
27Behavior / Cognitive neuroscience / Attitude change / Mental processes / Evolutionary biology / Empathy / Memory / Self-perception theory / Virtual reality / Social psychology / Mind / Behavioural sciences

The Effect of Embodied Experiences on Self-Other Merging, Attitude, and Helping Behavior

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Source URL: vhil.stanford.edu

Language: English - Date: 2013-04-18 15:32:47
28Human–computer interaction / Reality / Technology / User interface techniques / American art / Immersion / Telepresence / Head-mounted display / Presence / Virtual reality / Emerging technologies / Mixed reality

How Immersive is Enough?: A Foundation for a Meta-analysis of the Effect of Immersive Technology on Measured Presence James J. Cummings, Jeremy N. Bailenson and Mailyn J. Fidler Stanford University {[removed]

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Source URL: vhil.stanford.edu

Language: English - Date: 2012-11-29 13:32:28
29Digital media / Immersion / Immersive technology / Telepresence / Presence / Social presence theory / Simulation / Virtual world / Ambient intelligence / Virtual reality / Human–computer interaction / Reality

Cummings, J. J. & Bailenson, J. N. (In Press). How immersive is enough? A meta-analysis of the effect of immersive technology on user presence. Media Psychology. Department of Communication Stanford University 450 Serra

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Source URL: vhil.stanford.edu

Language: English - Date: 2015-01-25 14:03:05
30Behavior / Medicine / Presence / Telecommunications / Virtual world / Social presence theory / Eating disorder / Proteus effect / Social psychology / Virtual reality / User interface techniques / Psychiatry

Jesse Fox* Jeremy Bailenson Joseph Binney Department of Communication Stanford University Stanford, CA[removed]

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Source URL: vhil.stanford.edu

Language: English - Date: 2010-11-23 13:32:31
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